The familiar smell of burning fills your nose as you enter the front of the train. |shovel_coal>[(text-colour:white)[(Shovel coal)]] (click:?shovel_coal)[... (live:3s)[ The fire rumbles bravely as the coal breaks apart. Time for breakfast. [[(<)->Dorms 2]]]] / ? / ? / ? / ? / Dorms / ''Front'' / <img src="https://www.japan-experience.com/sites/default/files/images/content_images/ome-railway-park-5.jpg">You wake up to the synchronised chugging sound of wheels on a train track. (set:$has_greenhouse_key to false) (set:$has_greenhouse_unlocked to false) |get_out_of_bed>[(text-colour:white)[(Get out of bed)]] (click:?get_out_of_bed)[ Yet another mundane day on the train... (text-size:0.7)[(Use the arrows next to the map to move)] / ? / ? / ? / ? / ''Dorms'' / ? / [[(>)->Front of the train 0]]] <img src="https://images.stockcake.com/public/1/e/5/1e51c190-4e89-4976-b519-e2302715b88d_large/crowded-bunk-beds-stockcake.jpg">[[(<)->Kitchen intro]] / ? / ? / ? / ? / ''Dorms'' / Front / <img src="https://images.stockcake.com/public/1/e/5/1e51c190-4e89-4976-b519-e2302715b88d_large/crowded-bunk-beds-stockcake.jpg">The murmers of workers move through the hall. |kitchen_sit_down>[(text-colour:white)[(Sit down)]] (click:?kitchen_sit_down)[ You find a seat with no one near and sit down. A scrawny chef walks up to you, with a slightly irritated look on his face. "Hey, you're late. We used up all the eggs already, so you'll have to go down to the greenhouse and get one for me." (text-colour:white)[[[(Continue)->Kitchen 2]]]] / ? / ? / ? / ''Kitchen'' / Dorms / Front / <img src="https://www.newhoperailroad.com/wp-content/uploads/2017/10/crater1.jpg">[(Objective : Explore the train and find the greenhouse.)] [[(<)->Greenhouse]] / ? / ? / ? / ''Kitchen'' / Dorms / Front / [[(>)->Dorms]] <img src="https://www.newhoperailroad.com/wp-content/uploads/2017/10/crater1.jpg">(set:$has_greenhouse_unlocked to true) / ? / ? / (if:$has_greenhouse_key)[''Greenhouse''](else:)[''Greenhouse (Locked)''] / Kitchen / Dorms / Front / [[(>)->Kitchen]] (if:$has_greenhouse_key)[The door is locked. (text-colour:white)[[[(Unlock the door)->Greenhouse 2]]]] (else:)[The door is locked. You wonder to yourself where you left the key...] <img src:"https://blog.piercecountywa.gov/executive/files/2021/04/LockedDoor.jpeg">(if:$has_greenhouse_unlocked)[(if:$has_greenhouse_key)[](else:)[A small glint catches the corner of your eye. |grab_greenhouse_key>[(text-colour:white)[(Check the glint)]] (click:?grab_greenhouse_key)[ You got the greenhouse key. (set:$has_greenhouse_key to true)] ]] [[(<)->Kitchen]] / ? / ? / (if:$has_greenhouse_unlocked)[Greenhouse](else:)[?] / Kitchen / ''Dorms'' / Front / [[(>)->Front of the train]] <img src="https://images.stockcake.com/public/1/e/5/1e51c190-4e89-4976-b519-e2302715b88d_large/crowded-bunk-beds-stockcake.jpg">[[(<)->Greenhouse]] / ? / ? / (if:$has_greenhouse_unlocked)[Greenhouse](else:)[?] / ''Kitchen'' / Dorms / Front / [[(>)->Dorms]] <img src="https://www.newhoperailroad.com/wp-content/uploads/2017/10/crater1.jpg">[[(<)->Dorms]] / ? / ? / (if:$has_greenhouse_unlocked)[Greenhouse](else:)[?] / Kitchen / Dorms / ''Front'' / <img src="https://www.japan-experience.com/sites/default/files/images/content_images/ome-railway-park-5.jpg">(align:"=><=")+(box:"X")+(text-size:2)[TRAIN TO NOWHERE] (align:"=><=")+(box:"X")+(text-colour:white)+(text-size:1.5)[(transition-time:5s)[[(PLAY)->Diary 1]]] (align:"=><=")+(box:"X")+(text-colour:white)+(text-size:1.5)[(transition-time:5s)[[(NOTES)->Notes]]]''11/6/21__'' The planets health is declining at an exponential rate. 100% of the oil supplies will soon be depleted, then we won't have any power at all. The space corps won't have a working ship by next month, which is when we have to leave. ''We're doomed.'' (live:8s)[[[(Continue)->DAY 1 Titlecard]]](align:"=><=")+(box:"X")+(text-size:3)[DAY 1.] (live:4s)[(transition-time:5s)(go-to:'Dorms Intro')]You breath in the filtered air of the greenhouse. In the middle of the room, a tall planter sits comfortably under the raised roof. The plants are wild and untrimmed, thriving under the artificial lights above. |get_egg>[(text-colour:white)[(Get egg)]] (click:?get_egg)[ You crouch down, looking for the door to the chicken coops underneath the planter. (live:3s)[ You find and open the coop, and are greeted by a hen pecking at your hand. You quickly get the egg and close the door. |continue>[(text-colour:white)[(Continue)]]]] / ? / ? / ''Greenhouse'' / Kitchen / Dorms / Front / (click:?continue)[[[(>)->Kitchen 3]]](text-colour:white)[[(Back)->MainMenu]] - A lot of images don't appear or take a while to load - Don't use the grey back arrow in the very top left for the game to work properlyYou enter the kitchen again. The chef takes the egg and starts cooking. You return to your seat. As you're waiting, you look out the window, hoping to see something interesting. (text-colour:white)[[(Continue)->KitchenWindow]] <img src="https://www.newhoperailroad.com/wp-content/uploads/2017/10/crater1.jpg">(You looked out the window) (live:2s)[There's nothing but desert and a few dead trees. What did you expect? (text-colour:white)[[(Ok...)->Kitchen 4]]] <img src:"https://images.unsplash.com/photo-1514908182826-bef1b9513694?fm=jpg&q=60&w=3000&ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1yZWxhdGVkfDE1fHx8ZW58MHx8fHx8">The chef puts a plate of eggs and toast on the table. |eat_breakfast>[(text-colour:white)[(Eat)]] (click:?eat_breakfast)[... (live:3s)[You ate breakfast. Not a good meal, but better than nothing. (text-colour:white)[[(Continue)->Kitchen A]]]] <img src="https://www.newhoperailroad.com/wp-content/uploads/2017/10/crater1.jpg">You hear the loud //hiss// of the engine. (live:2s)[You have to get to the boiler before the train stops. (Objective : Get water and refill the boiler in the front.) / ? / ? / Greenhouse / ''Kitchen'' / Dorms / Front / [[(>)->Dorms A]]] <img src="https://www.newhoperailroad.com/wp-content/uploads/2017/10/crater1.jpg">/ ? / ? / Greenhouse / Kitchen / ''Dorms'' / Front / [[(>)->Front A]] <img src="https://images.stockcake.com/public/1/e/5/1e51c190-4e89-4976-b519-e2302715b88d_large/crowded-bunk-beds-stockcake.jpg">|get_water>[(text-colour:white)[(Get water)]] (click:?get_water)[You turned on the tap and started filling the bucket on the floor. (live:3s)[The bucket is full of water. You pour it into the boiler, and the train starts moving. Now you just have to watch over the engine for the rest of the day... (transition-time:10s)+(text-colour:white)[[(Great.)->Diary 2]]]] / ? / ? / Greenhouse / Kitchen / Dorms / ''Front'' / <img src="https://www.japan-experience.com/sites/default/files/images/content_images/ome-railway-park-5.jpg">(align:"=><=")+(box:"X")+(text-size:3)[DAY 2.] (live:4s)[(transition-time:5s)(go-to:'Dorms D2')]You wake up, seemingly on time today. The intercom buzzes to life. (live:3s)[ "Attention all staff members! We have located an abandoned station approximately 25 kilometres away. Can we please have staff 007, 032, and 803 to the front immediately. Thank you." 803. That's you. You better get to the front quickly. / ? / ? / Greenhouse / Kitchen / ''Dorms'' / Front / [[(>)->Front D2]]] <img src="https://images.stockcake.com/public/1/e/5/1e51c190-4e89-4976-b519-e2302715b88d_large/crowded-bunk-beds-stockcake.jpg">You enter the front of the train, and see two staff members and the conductor. You see 007, a teenage-looking girl with long black hair, and 032, a young scruffy boy with short blond hair. The conductor looks at you, then begins to speak. "There's an abandoned station ahead. You three will explore the area, then report back to here. (transition-time:5s)+(text-colour:white)[[(Continue)->Leaving the train]] <img src="https://www.japan-experience.com/sites/default/files/images/content_images/ome-railway-park-5.jpg">You and the other two staff are leaning against the wall when the train hisses to a stop. The conductor turns from the engine and looks at the three of you. "We're here. 803, you take the radar in case a signal pops up. 007 take the materials, and 032 take the radio. Don't leave us waiting too long." The train door slides open. (text-colour:white)[[(Exit the train)->Station 13]]You step out of the train, and find yourself in an abandoned train station. There's a single train track in the middle of the station, and three floors are stacked overlooking the track. Looking up, you notice a gaping hole in the roof... This place was clearly abandoned a long time ago. What could've even happened to put it in this state... Nevermind that, you've got work to do. (live:3s)[032 steps out nervously, and looks around. "Hey, there's some words on that wall." You look up and see large painted text on the wall. 032 reads the text out loud. "It says 'Underwater Metro project; station 13.'" 007 looks around. "Underwater?" (text-colour:white)[[(Continue)->Station 13 2]]] <img src:"https://wallpapersok.com/images/hd/abandoned-train-station-overgrown-nature-19whg074wtpqpwni.jpg">(set:$looked_at_map to false) (set:$looked_at_elevator to false) (set:$looked_at_restaurant to false) As you're looking around, your radar goes off. "We've got a signal." The other two gather around and look at the radar. 007 examines the co-ordinates for a moment. "It's on the top floor." ''(Objective : Find a way to the top floor)'' (text-colour:white)[[(Continue)->Station 13 3]] <img src:"https://wallpapersok.com/images/hd/abandoned-train-station-overgrown-nature-19whg074wtpqpwni.jpg">''13/6/25'' I think we might have a chance. We found a massive amount of coal under the sea floor, spread out across the eastern part of the Indian ocean. If we can create a stable source of water, we can use steam locomotives to take advantage of the train track. Sure, living on a steam train isn't a great life, but it'll get us to Nowhere eventually. (live:6s)[[[(Continue)->DAY 2 Titlecard]]]Looking around, you notice a few points of interest. (if:$looked_at_elevator is false)[(text-colour:white)[[(Examine elevators)]]] (if:$looked_at_restaurant is false)[(text-colour:white)[[(Examine restaurant)]]] (if:$looked_at_map is false)[(text-colour:white)[[(Examine map)]]] (if:$looked_at_elevator)[(if:$looked_at_restaurant)[(if:$looked_at_map)[(goto:"Escalators")]]] <img src:"https://wallpapersok.com/images/hd/abandoned-train-station-overgrown-nature-19whg074wtpqpwni.jpg">You walk up to the elevators. There are two buttons with arrows on the wall next to it. (set:$pressed_down_button to false) (set:$pressed_up_button to false)(set:$looked_at_elevator to true) |up_button>[(text-colour:blue)+(text-size:1.5)[( ↑ )]] |down_button>[(text-colour:blue)+(text-size:1.5)[( ↓ )]] (click:?up_button)[You pressed the button with the up arrow on it. The elevator shakes violently for a few seconds, then stops. (set:$pressed_up_button to true)] (click:?down_button)[You pressed the button with the down arrow on it. Nothing seemed to happen. (set:$pressed_down_button to true)] (live:5s)[(if:$pressed_down_button)[(if:$pressed_up_button)[Looks like the elevators out order. Not too surprising considering the age of the place. We'll have to find another way up. (text-colour:white)[[(Continue)->Station 13 3]]]]]You walk up to the restaurant. Peering past the counter, you see that all the equipment has been either removed or destroyed, except for a large cylindrical container in the back corner. |enter_restaurant>[(text-colour:white)[(Enter restaurant)]] (click:?enter_restaurant)[You clamber over the counter into the restaurant. (set:$looked_at_restaurant to true) |examine_container>[(text-colour:white)[(Examine container)]]] (click:?examine_container)[You walk up to the cylindrical container and take a closer look at it. Opening the lid on top, you see that the container is full of pristine water. 007 walks over to the container and peers in. "Hey, water! The conductor will be happy with this." She takes a few empty bottles from the bag of materials, begins filling them up with water. (live:3s)[She fills up the last bottle and puts it in the bag. (text-colour:white)[[(Continue)->Station 13 3]]]]You walk up to the map. It shows what is seemingly a map of the first floor. You can't read any of the text. |get_team>[(text-colour:white)[(Call the others)]] (click:?get_team)[You called the others over. (set:$looked_at_map to true) 032 stares at the sign for the moment, trying to read it. "The letters at the top say 'Station 13', and the other smaller ones are names of shops." (text-colour:white)[[(Continue)->Station 13 3]]]You think you're out of options, when 032 walks up to you. "Hey, look over here! There's some stairs that go all the way to the top." You look over to where he pointed, and see a dysfunctional escalator that leads to the third floor. (text-colour:white)[[(Use escalator)]]In front of the escalator, there's a sign. 032 examines it for a second then reads it out loud. "It says 'caution, you are tres...passing?' What does that mean." 007 thinks for a second. "I think it means we're not allowed to go up here. Well it's not like anyone can stop us..." The three of you walk up the escalator to the top floor. You can see that the second floor is full of restaurants that were emptied out. (live:3s)[You arrive at the third floor and look around, and the radar is beeping wildly. Soon, you see the source of the signal; a large panel with various buttons and controls on it, overlooking the bottom floor. 032 walks up to it, and read the text on the large screen in the center. "It says 'distress signal'." Seems like whoever was here last needed help and turned on the signal. You wonder where they could be now. 007 takes out a few tools and starts taking apart the panel for materials. "Woah, look at the amount of wire in this thing!" (text-colour:white)[[(Continue)->Exiting the station]]]007 finishes taking the panel apart and puts the materials in the bag. You all start walking down the stairs to the first floor. |continue>[(text-colour:white)[(Continue)]] (click:?continue)[You walk into the front of the train and see the conductor. "Well? Did you find anything useful?" 007 hands him the bag. "We found 5 bottles of clean water, and some wires, plastic and metals." The conductor looks surprised, but quickly suppresses it. "Wow, you lot did better than I expected. All of you go down to storage and put the materials away." (text-colour:white)[[(Go to storage)->Storage]] / ? / ? / Greenhouse / Kitchen / Dorms / ''Front'' /]The three of you eat your sandwiches. Luckily, you get the rest of the day off. (transition-time:10s)+(text-colour:white)[[(Continue)->Diary 3]] <img src="https://www.newhoperailroad.com/wp-content/uploads/2017/10/crater1.jpg">''16/6/21__'' We finished construction of the train, and got the thing on the rails. After the drying up, many abandoned or unfinished stations were left exposed, which will be a decent source of materials. Although, I can't imagine whatever sea creatures survived would be happy about this. It shouldn't be an issue as long as we're cautious. (transition-time:5s)+(text-colour:white)[[(Continue)->DAY 3 Titlecard]](align:"=><=")+(box:"X")+(text-size:3)[DAY 3] (live:4s)[(transition-time:5s)(go-to:'Dorms D3')]You wake up to a blaring alarm ringing in your ears, and flashing red lights blinding your vision. You notice that the train is at a complete standstill. Everyone else is waking up and glancing around nervously. The intercom buzzes on. "We need todays engine staff to the front immediately!" That's you. |get_out_of_bed>[(text-colour:white)[(Get out of bed)]] (click:?get_out_of_bed)[You pull yourself to your feet. / ? / Storage / Greenhouse / Kitchen / ''Dorms'' / Front / [[(>)->Front D3]]] <img src="https://images.stockcake.com/public/1/e/5/1e51c190-4e89-4976-b519-e2302715b88d_large/crowded-bunk-beds-stockcake.jpg">The three of you enter storage, a cramped room lined with shelfs and boxes on either sides of a dull grey room. 007 begins taking various parts and wires from the bag, and places them on the floor. "Okay, I'll take the top shelf, 803, you take the middle and 032 take the bottom. |store_materials>[(text-colour:white)[(Store materials)]] (click:?store_materials)[You begin putting the materials away. (live:3s)[Soon enough, everything is put away. 032 looks around in approval. "Let's head down for lunch." (text-colour:white)[[(Continue)->Kitchen D2]]]] / ? / ''Storage'' / Greenhouse / Kitchen / Dorms / Front /] <img-src:"https://images.stockcake.com/public/4/7/7/477c7ef6-fca9-4c37-8bae-eb2543ea159c_large/cluttered-storage-room-stockcake.jpg">You enter the kitchen and sit down with the others. A chef walks to your table and places three plates down. "Fish sandwichs." 032 looks at the sandwich inquisitively. "Fish?" 007 looks equally as confused. You realise that you're the only one who has seen the aquarium before, and start explaining to them. "They're basically lizards, but they have fins instead of legs, and can float in water. They keep them in the aquarium." 032 looks intrigued. "Woah, that's so cool! Do they taste good?" You nod and begin eating. (text-colour:white)[[(Continue)->Day 2 END]] <img src="https://www.newhoperailroad.com/wp-content/uploads/2017/10/crater1.jpg">You walk into the front. The engine is smoking intensely. The conductor is waiting for you intently. "803! Something busted the engine! I've got reason to believe it was a creature of some sorts, and I think it's still out there." (live:3s)[A deep red object flashes in the corner of your vision, out the window. You look and see nothing there. The train shudders, almost knocking you over. The conductor looks scared. "What the hell was that?! It felt like it was coming from the back. Go check the damage, now!" [[(<)->Dorms D3 2]]] / ? / Storage / Greenhouse / Kitchen / Dorms / ''Front'' / <img src="https://www.japan-experience.com/sites/default/files/images/content_images/ome-railway-park-5.jpg">Everyone is sitting in their beds, confused. [[(<)->Kitchen D3]] / ? / Storage / Greenhouse / Kitchen / ''Dorms'' / Front / <img src="https://images.stockcake.com/public/1/e/5/1e51c190-4e89-4976-b519-e2302715b88d_large/crowded-bunk-beds-stockcake.jpg">The kitchen is empty and undamaged. [[(<)->Greenhouse D3]] / ? / Storage / Greenhouse / ''Kitchen'' / Dorms / Front / <img src:"https://images.unsplash.com/photo-1514908182826-bef1b9513694?fm=jpg&q=60&w=3000&ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1yZWxhdGVkfDE1fHx8ZW58MHx8fHx8">Nothing is wrong with the greenhouse. [[(<)->Storage D3]] / ? / Storage / ''Greenhouse'' / Kitchen / Dorms / Front /Everything in storage is as you left it, except for a few fallen boxes. [[(<)->Aquarium]] / ? / ''Storage'' / Greenhouse / Kitchen / Dorms / Front /You enter the aquarium, a dimly aqua lit room with no windows, and a large thin tank on one side of the room. There's a table on the other side with various research items and papers. The tanks are full of fish and colourful water plants. You notice a small dent at the very back of the room... |examine>[(text-colour:white)[(Examine)]] (click:?examine)[You walk towards the dent cautiously... (live:4s)[''BANG!'' A bright flash of light blinds you for a moment, and when you can see, you notice that there is a giant hole in the back wall. The edges of the hole are jagged and melted. It almost looks like an explosion happened. Behind the hole, you see a large mass of some sorts. Before you can see what it is, it lunges at you with blinding speed. You're knocked back against the door, and hear the sound of water trickling as you black out... (transition-time:10s)+(text-colour:white)[[(Continue)->END]]]](align:"=><=")+(box:"X=")[Thats the end of the demo.] (align:"=><=")+(box:"X=")[Thanks for playing :)]